Mythus
In 1992, after being forced out of the company he co-founded, TSR,
Gary Gygax developed a multigenre roleplaying system for GDW called
Dangerous Journeys. Mythus is the fantasy portion(and the
only part of the system to see publication due to a lawsuit from
TSR) of the Dangerous Journeys system. In many ways Mythus
can be seen as as extension of the latter baroque era of AD&D that
began with Unearthed Arcana, but designed from the beginning to
support the increased complexity.
Mythus's weaknesses are twofold. The first is that play requires a
lot of bookkeeping, especially with regard to character
creation. The second is that the rulebooks suffer from poor editing
and organization. My goal for this page is to address these issues and make Mythus
a more enjoyable game to play, one that reflects its true potential.
Programs and Files
My Mythus Character Sheet is an
Open Office spreadsheet(Excel 2007
version) that automates a lot of the bookkeeping that Mythus is
infamous for. It automatically calculates BAC due to high STEEP,
PMPow damage bonuses, avoidance rolls, effect levels, dodging
factors, etc. It also has drop-down boxes for K/S areas to reduce
typing and automatically fills in formulas to calculate their STEEP
scores and generated Heka. It is based off
of Douglas
Eaton's spreadsheet.
My Mythus House Rules
are my personal collection of rules clarifications and additions
designed to support an Asian themed campaign.
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